Sketchbook 2
Today I made a basic platformer. The main learning experiences was making "coyote time" allowing players to jump a split second after leaving a platform, creating double-jump tokens, creating platforms that only have collisions when falling, and accounting for the average reaction time.
Assets used:
- Tiles: https://kenney.nl/assets/1-bit-platformer-pack
- Music: Pixabay Music
- Sound Effects: Pixabay Sound Effects
- Background: Pixabay Images
This game is compatible with keyboard (WASD + Spacebar) and controller (Left stick to move, (XBox: A, Playstation: X, Switch: B) to jump
Known issues:
- Invisible tutorial for double jump token unclear
- Trees may snap player downward while falling
These issues may be resolved in a future polish update.
Status | Released |
Platforms | HTML5, Windows, macOS, Linux |
Author | Myristicaceae |
Genre | Platformer |
Made with | Godot, GIMP |
Tags | 2D, Godot, Simple |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Xbox controller, Gamepad (any) |
Accessibility | Color-blind friendly, High-contrast |